Relic Space

A forum for tabletop gaming!
HomeRegisterLog in
What RPGs do you like to play?
D6 (Fantasy/Space, Star Wars)
 14% [ 4 ]
D20 (Modern, M&M, Star Wars, True)
 11% [ 3 ]
D&D 4e
 7% [ 2 ]
D&D 3.5e/Pathfinder
 18% [ 5 ]
Fate (Anglere, Diaspora, Icons)
 11% [ 3 ]
Savage Worlds
 14% [ 4 ]
World of Darkness (Vampire, Werewolf, etc.)
 14% [ 4 ]
Other: Tell us more!
 11% [ 3 ]
Total Votes : 28

Share | 

 [PF] Counterspell Variant

Go down 

Posts : 72
Join date : 2012-07-15
Location : Olathe, KS

PostSubject: [PF] Counterspell Variant   Wed Jul 25, 2012 3:03 pm

Counterspell [Move Action]

When a caster within line of sight casts a spell make an opposed caster level check. If you succeed the target(s) of the spell gain a +2 save/defense bonus or if you have the same spell prepared (or known) you may counter the spell instead. A caster that has their spell countered may extend their casting to a full round action and attempt a second caster level check at a +4 bonus. No spells are expended when countering in this manner and a countered spell is retained by the caster. Only one caster may be countered per counterspell action taken.

Spells enhanced with metamagic are more powerful than normal and gain a +4 bonus to the opposed caster level check.

  • New Feat: Reactive Counterspell (Prerequisite - Improved Initiative): As an immediate action you may attempt to react with improbably speed to a spell cast by your foe with brute magical force. You may attempt a Dispel Check with an appropriate counterspell of your own but expend the corresponding spell slot if successful. A spellcaster reactively countered in this way does not regain their cast spell.
Back to top Go down
[PF] Counterspell Variant
Back to top 
Page 1 of 1
 Similar topics
» Term 5: Lesson 3: Year 2

Permissions in this forum:You cannot reply to topics in this forum
Relic Space :: Rules Discussion :: House Rules-
Jump to: