Reliquary Admin
Posts : 72 Join date : 2012-07-15 Location : Olathe, KS
| Subject: [OpenD6] Attribute & Skill List Fri Aug 17, 2012 5:58 pm | |
| Base Attributes- Awareness (Mental Control)
- Dexterity (Physical Control)
- Knowledge (Mental Power)
- Strength (Physical Power)
Optional Attributes- 'Extranormal' (Extranormal Control): Arcana, Channel, Power, and Psi.
- Technical (Technological Control)
The 4 base attributes are for all eras of game play; from fantasy to the modern era with only the addition of a couple of modern skills. For science fiction gaming we add the Technical attribute and skills, also adding an extra 3D to starting attribute dice (base 12D+3D). For fantastic elements such as magic or psionics we introduce one or more extranormal attributes. Starting attribute dice do not increase when an extranormal attribute option is added. So for a Babylon 5 game we might add the Technical attribute and the Psi attribute and characters would begin play with 15D starting attribute dice to be distributed among their five attributes and the Psi attribute. For a game in Paizo's Golarion setting we might add Arcana and Channel (divine/sorcery) attributes to represent magic. Characters must divide their starting attribute dice (12D) between their base attributes and any extranormal attributes they wish to have. A starting character could have 1D in Arcana and Channel but would only have 10D left to spend on their other 4 base attributes making them weaker and not very good at any extranormal skills. At character creation, 1D in an extranormal attribute represents dabbling or a natural untrained talent, 2D represents some training, and 3D represents a character that has done little else in their life besides learning to use their extranormal power. The Power attribute is for super power games.
Last edited by Reliquary on Sat Aug 18, 2012 12:39 am; edited 7 times in total | |
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Reliquary Admin
Posts : 72 Join date : 2012-07-15 Location : Olathe, KS
| Subject: Re: [OpenD6] Attribute & Skill List Fri Aug 17, 2012 6:17 pm | |
| Awareness Artisan* Beast Handling Command Con Forgery Investigation Navigation Notice Persuasion Stealth Willpower
*When taken a specialization must be selected.
Last edited by Reliquary on Fri Aug 17, 2012 6:23 pm; edited 1 time in total | |
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Reliquary Admin
Posts : 72 Join date : 2012-07-15 Location : Olathe, KS
| Subject: Re: [OpenD6] Attribute & Skill List Fri Aug 17, 2012 6:22 pm | |
| Dexterity Acrobatics Brawling Parry Dodge Drive Exotic Weapon* Firearms Flight Melee Combat Melee Parry Missile Weapons Sleight of Hand Thrown Weapons
Color= Skills added for modern/sci-fi option. *When taken a specialization must be selected. | |
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Reliquary Admin
Posts : 72 Join date : 2012-07-15 Location : Olathe, KS
| Subject: Re: [OpenD6] Attribute & Skill List Fri Aug 17, 2012 6:24 pm | |
| Knowledge Cultures Demolitions Engineering Exotic Lore* Languages Medicine Politics Scholar Streetwise Survival Tactics Trade
Color= Skills added for modern/sci-fi option. *When taken a specialization must be selected. | |
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Reliquary Admin
Posts : 72 Join date : 2012-07-15 Location : Olathe, KS
| Subject: Re: [OpenD6] Attribute & Skill List Fri Aug 17, 2012 6:38 pm | |
| Strength Brawling Climbing Heavy Weapons Jumping Stamina Swimming
Color= Skills added for modern/sci-fi option.
Last edited by Reliquary on Fri Aug 17, 2012 6:39 pm; edited 1 time in total | |
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Reliquary Admin
Posts : 72 Join date : 2012-07-15 Location : Olathe, KS
| Subject: Re: [OpenD6] Attribute & Skill List Fri Aug 17, 2012 6:39 pm | |
| Technical Comms Exo-Suit Gunnery Hacking Piloting Repair Robotics Security Sensors
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| Subject: Re: [OpenD6] Attribute & Skill List | |
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